Returns the result of the spherical linear interpolation between
this vector and `to` by amount `weight`.
Note: Both vectors must be normalized.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public Vector3 Slerp(
Vector3 to,
float weight
)
Parameters
- to
- Type: GodotVector3
The destination vector for interpolation. Must be normalized. - weight
- Type: SystemSingle
A value on the range of 0.0 to 1.0, representing the amount of interpolation.
Return Value
Type:
Vector3The resulting vector of the interpolation.
See Also