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Vector3Slerp Method

Returns the result of the spherical linear interpolation between this vector and `to` by amount `weight`. Note: Both vectors must be normalized.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Vector3 Slerp(
	Vector3 to,
	float weight
)

Parameters

to
Type: GodotVector3
The destination vector for interpolation. Must be normalized.
weight
Type: SystemSingle
A value on the range of 0.0 to 1.0, representing the amount of interpolation.

Return Value

Type: Vector3
The resulting vector of the interpolation.
See Also