AnimatedSpritePlay Method |
Plays the animation named anim. If no anim is provided, the current animation is played. If backwards is true, the animation will be played in reverse.
Namespace: Godot
public void Play( string anim = "", bool backwards = false )
[Missing <param name="anim"/> documentation for "M:Godot.AnimatedSprite.Play(System.String,System.Boolean)"]
[Missing <param name="backwards"/> documentation for "M:Godot.AnimatedSprite.Play(System.String,System.Boolean)"]