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GIProbeBias Property

Offsets the lookup of the light contribution from the GIProbe. This can be used to avoid self-shadowing, but may introduce light leaking at higher values. This and NormalBias should be played around with to minimize self-shadowing and light leaking.

Note: bias should usually be above 1.0 as that is the size of the voxels.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float Bias { get; set; }

Property Value

Type: Single
See Also