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ARVROriginWorldScale Property

Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.

Note: This method is a passthrough to the ARVRServer itself.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float WorldScale { get; set; }

Property Value

Type: Single
See Also