The identity quaternion, representing no rotation.
Equivalent to an identity
Basis matrix. If a vector is transformed by
an identity quaternion, it will not change.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public static Quat Identity { get; }
Property Value
Type:
QuatEquivalent to `new Quat(0, 0, 0, 1)`.
See Also