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ARVRControllerGetJoystickId Method

Returns the ID of the joystick object bound to this. Every controller tracked by the ARVRServer that has buttons and axis will also be registered as a joystick within Godot. This means that all the normal joystick tracking and input mapping will work for buttons and axis found on the AR/VR controllers. This ID is purely offered as information so you can link up the controller with its joystick entry.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public int GetJoystickId()

Return Value

Type: Int32

[Missing <returns> documentation for "M:Godot.ARVRController.GetJoystickId"]

See Also