NodePath Class |
[Missing <summary> documentation for "T:Godot.NodePath"]
Namespace: Godot
public sealed class NodePath : IDisposable
The NodePath type exposes the following members.
Name | Description | |
---|---|---|
![]() | NodePath | Initializes a new instance of the NodePath class |
![]() | NodePath(String) | Initializes a new instance of the NodePath class |
Name | Description | |
---|---|---|
![]() | NativeInstance |
Name | Description | |
---|---|---|
![]() | Dispose | Releases all resources used by the NodePath |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | (Overrides ObjectFinalize.) |
![]() | GetAsPropertyPath | |
![]() | GetConcatenatedSubnames | |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetName | |
![]() | GetNameCount | |
![]() | GetSubname | |
![]() | GetSubnameCount | |
![]() | GetType | (Inherited from Object.) |
![]() | IsAbsolute | |
![]() | IsEmpty | |
![]() | ToString | (Overrides ObjectToString.) |
Name | Description | |
---|---|---|
![]() ![]() | (String to NodePath) | |
![]() ![]() | (NodePath to String) |