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InputEventKeyScancode Property

The key scancode, which corresponds to one of the KeyList constants.

To get a human-readable representation of the InputEventKey, use OS.get_scancode_string(event.scancode) where event is the InputEventKey.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public uint Scancode { get; set; }

Property Value

Type: UInt32
See Also