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OmniLightOmniRange Property

The light's radius. Note that the effectively lit area may appear to be smaller depending on the OmniAttenuation in use. No matter the OmniAttenuation in use, the light will never reach anything outside this radius.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float OmniRange { get; set; }

Property Value

Type: Single
See Also