PacketPeerPutVar Method |
Sends a Variant as a packet. If full_objects (or AllowObjectDecoding) is true, encoding objects is allowed (and can potentially include code).
Namespace: Godot
public Error PutVar( Object var, bool fullObjects = false )
[Missing <param name="var"/> documentation for "M:Godot.PacketPeer.PutVar(System.Object,System.Boolean)"]
[Missing <param name="fullObjects"/> documentation for "M:Godot.PacketPeer.PutVar(System.Object,System.Boolean)"]
[Missing <returns> documentation for "M:Godot.PacketPeer.PutVar(System.Object,System.Boolean)"]