KinematicBody2DMotion__syncToPhysics Property |
If true, the body's movement will be synchronized to the physics frame. This is useful when animating movement via AnimationPlayer, for example on moving platforms. Do not use together with MoveAndSlide(Vector2, NullableVector2, Boolean, Int32, Single, Boolean) or MoveAndCollide(Vector2, Boolean, Boolean, Boolean) functions.
Namespace: Godot