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MeshInstanceSoftwareSkinningTransformNormals Property

If true, normals are transformed when software skinning is used. Set to false when normals are not needed for better performance.

See for details about how software skinning is enabled.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool SoftwareSkinningTransformNormals { get; set; }

Property Value

Type: Boolean
See Also