WebSocketClientDisconnectFromHost Method |
Disconnects this client from the connected host. See Close(Int32, String) for more information.
Namespace: Godot
public void DisconnectFromHost( int code = 1000, string reason = "" )
[Missing <param name="code"/> documentation for "M:Godot.WebSocketClient.DisconnectFromHost(System.Int32,System.String)"]
[Missing <param name="reason"/> documentation for "M:Godot.WebSocketClient.DisconnectFromHost(System.Int32,System.String)"]