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AudioEffectCompressorMix Property

Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float Mix { get; set; }

Property Value

Type: Single
See Also