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GIProbeBake Method

Bakes the effect from all GeometryInstances marked with UseInBakedLight and Lights marked with either or . If create_visual_debug is true, after baking the light, this will generate a MultiMesh that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the GIProbe's data and debug any issues that may be occurring.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void Bake(
	Node fromNode = null,
	bool createVisualDebug = false
)

Parameters

fromNode (Optional)
Type: GodotNode

[Missing <param name="fromNode"/> documentation for "M:Godot.GIProbe.Bake(Godot.Node,System.Boolean)"]

createVisualDebug (Optional)
Type: SystemBoolean

[Missing <param name="createVisualDebug"/> documentation for "M:Godot.GIProbe.Bake(Godot.Node,System.Boolean)"]

See Also