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ParticlesExplosiveness Property

Time ratio between each emission. If 0, particles are emitted continuously. If 1, all particles are emitted simultaneously.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float Explosiveness { get; set; }

Property Value

Type: Single
See Also