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AudioEffectRecordSetRecordingActive Method

If true, the sound will be recorded. Note that restarting the recording will remove the previously recorded sample.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void SetRecordingActive(
	bool record
)

Parameters

record
Type: SystemBoolean

[Missing <param name="record"/> documentation for "M:Godot.AudioEffectRecord.SetRecordingActive(System.Boolean)"]

See Also