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GeometryInstanceGenerateLightmap Property

When disabled, the mesh will be taken into account when computing indirect lighting, but the resulting lightmap will not be saved. Useful for emissive only materials or shadow casters.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool GenerateLightmap { get; set; }

Property Value

Type: Boolean
See Also