Click or drag to resize

RayCast2DCollisionMask Property

The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See Collision layers and masks in the documentation for more information.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public uint CollisionMask { get; set; }

Property Value

Type: UInt32
See Also