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PackedScene_Bundled Property

A dictionary representation of the scene contents.

Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Dictionary _Bundled { get; set; }

Property Value

Type: Dictionary
See Also