Click or drag to resize

EditorResourcePreviewCheckForInvalidation Method

Check if the resource changed, if so, it will be invalidated and the corresponding signal emitted.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public void CheckForInvalidation(
	string path
)

Parameters

path
Type: SystemString

[Missing <param name="path"/> documentation for "M:Godot.EditorResourcePreview.CheckForInvalidation(System.String)"]

See Also