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VisualShaderNodeExpressionExpression Property

An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (vertex, fragment, or light), and thus cannot be used to declare functions, varyings, uniforms, or global constants.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public string Expression { get; set; }

Property Value

Type: String
See Also