AStar2DReserveSpace Method |
Reserves space internally for num_nodes points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity.
Namespace: Godot
public void ReserveSpace( int numNodes )
[Missing <param name="numNodes"/> documentation for "M:Godot.AStar2D.ReserveSpace(System.Int32)"]