Basis Constructor (Vector3) |
Constructs a pure rotation basis matrix from the given Euler angles
(in the YXZ convention: when *composing*, first Y, then X, and Z last),
given in the vector format as (X angle, Y angle, Z angle).
Consider using the
Basis(Quat) constructor instead, which
uses a
Quat quaternion instead of Euler angles.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public Basis(
Vector3 eulerYXZ
)
Parameters
- eulerYXZ
- Type: GodotVector3
The Euler angles to create the basis from.
See Also