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ScriptEditorOpenScriptCreateDialog Method

Opens the script create dialog. The script will extend base_name. The file extension can be omitted from base_path. It will be added based on the selected scripting language.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public void OpenScriptCreateDialog(
	string baseName,
	string basePath
)

Parameters

baseName
Type: SystemString

[Missing <param name="baseName"/> documentation for "M:Godot.ScriptEditor.OpenScriptCreateDialog(System.String,System.String)"]

basePath
Type: SystemString

[Missing <param name="basePath"/> documentation for "M:Godot.ScriptEditor.OpenScriptCreateDialog(System.String,System.String)"]

See Also