ScriptEditorOpenScriptCreateDialog Method |
Opens the script create dialog. The script will extend base_name. The file extension can be omitted from base_path. It will be added based on the selected scripting language.
Namespace: Godot
public void OpenScriptCreateDialog( string baseName, string basePath )
[Missing <param name="baseName"/> documentation for "M:Godot.ScriptEditor.OpenScriptCreateDialog(System.String,System.String)"]
[Missing <param name="basePath"/> documentation for "M:Godot.ScriptEditor.OpenScriptCreateDialog(System.String,System.String)"]