ViewportContainerStretchShrink Property |
Divides the viewport's effective resolution by this value while preserving its scale. This can be used to speed up rendering.
For example, a 1280×720 viewport with StretchShrink set to 2 will be rendered at 640×360 while occupying the same size in the container.
Note: Stretch must be true for this property to work.
Namespace: Godot