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ColorPickerRawMode Property

If true, allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).

Note: Cannot be enabled if HSV mode is on.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool RawMode { get; set; }

Property Value

Type: Boolean
See Also