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AudioEffectSpectrumAnalyzerInstanceGetMagnitudeForFrequencyRange Method

[Missing <summary> documentation for "M:Godot.AudioEffectSpectrumAnalyzerInstance.GetMagnitudeForFrequencyRange(System.Single,System.Single,Godot.AudioEffectSpectrumAnalyzerInstance.MagnitudeMode)"]

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Vector2 GetMagnitudeForFrequencyRange(
	float fromHz,
	float toHz,
	AudioEffectSpectrumAnalyzerInstanceMagnitudeMode mode = AudioEffectSpectrumAnalyzerInstanceMagnitudeMode.Max
)

Parameters

fromHz
Type: SystemSingle

[Missing <param name="fromHz"/> documentation for "M:Godot.AudioEffectSpectrumAnalyzerInstance.GetMagnitudeForFrequencyRange(System.Single,System.Single,Godot.AudioEffectSpectrumAnalyzerInstance.MagnitudeMode)"]

toHz
Type: SystemSingle

[Missing <param name="toHz"/> documentation for "M:Godot.AudioEffectSpectrumAnalyzerInstance.GetMagnitudeForFrequencyRange(System.Single,System.Single,Godot.AudioEffectSpectrumAnalyzerInstance.MagnitudeMode)"]

mode (Optional)
Type: GodotAudioEffectSpectrumAnalyzerInstanceMagnitudeMode

[Missing <param name="mode"/> documentation for "M:Godot.AudioEffectSpectrumAnalyzerInstance.GetMagnitudeForFrequencyRange(System.Single,System.Single,Godot.AudioEffectSpectrumAnalyzerInstance.MagnitudeMode)"]

Return Value

Type: Vector2

[Missing <returns> documentation for "M:Godot.AudioEffectSpectrumAnalyzerInstance.GetMagnitudeForFrequencyRange(System.Single,System.Single,Godot.AudioEffectSpectrumAnalyzerInstance.MagnitudeMode)"]

See Also