Returns the support point in a given direction.
This is useful for collision detection algorithms.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public Vector3 GetSupport(
Vector3 dir
)
Parameters
- dir
- Type: GodotVector3
The direction to find support for.
Return Value
Type:
Vector3A vector representing the support.
See Also