KinematicBodyGetFloorVelocity Method |
Returns the linear velocity of the floor at the last collision point. Only valid after calling MoveAndSlide(Vector3, NullableVector3, Boolean, Int32, Single, Boolean) or MoveAndSlideWithSnap(Vector3, Vector3, NullableVector3, Boolean, Int32, Single, Boolean) and when IsOnFloor returns true.
Namespace: Godot
public Vector3 GetFloorVelocity()
[Missing <returns> documentation for "M:Godot.KinematicBody.GetFloorVelocity"]