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Skeleton2DGetBone Method

Returns a Bone2D from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter idx. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Bone2D GetBone(
	int idx
)

Parameters

idx
Type: SystemInt32

[Missing <param name="idx"/> documentation for "M:Godot.Skeleton2D.GetBone(System.Int32)"]

Return Value

Type: Bone2D

[Missing <returns> documentation for "M:Godot.Skeleton2D.GetBone(System.Int32)"]

See Also