Skeleton2DGetBone Method |
Returns a Bone2D from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter idx. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
Namespace: Godot
public Bone2D GetBone( int idx )
[Missing <param name="idx"/> documentation for "M:Godot.Skeleton2D.GetBone(System.Int32)"]
[Missing <returns> documentation for "M:Godot.Skeleton2D.GetBone(System.Int32)"]