PhysicsDirectBodyState Properties |
The PhysicsDirectBodyState type exposes the following members.
| Name | Description | |
|---|---|---|
| AngularVelocity | The body's rotational velocity. | |
| CenterOfMass | ||
| DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) | |
| InverseInertia | The inverse of the inertia of the body. | |
| InverseMass | The inverse of the mass of the body. | |
| LinearVelocity | The body's linear velocity. | |
| NativeInstance | (Inherited from Object.) | |
| PrincipalInertiaAxes | ||
| Sleeping | If true, this body is currently sleeping (not active). | |
| Step | The timestep (delta) used for the simulation. | |
| TotalAngularDamp | The rate at which the body stops rotating, if there are not any other forces moving it. | |
| TotalGravity | The total gravity vector being currently applied to this body. | |
| TotalLinearDamp | The rate at which the body stops moving, if there are not any other forces moving it. | |
| Transform | The body's transformation matrix. |