PhysicsDirectBodyState Properties |
The PhysicsDirectBodyState type exposes the following members.
Name | Description | |
---|---|---|
AngularVelocity | The body's rotational velocity. | |
CenterOfMass | ||
DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) | |
InverseInertia | The inverse of the inertia of the body. | |
InverseMass | The inverse of the mass of the body. | |
LinearVelocity | The body's linear velocity. | |
NativeInstance | (Inherited from Object.) | |
PrincipalInertiaAxes | ||
Sleeping | If true, this body is currently sleeping (not active). | |
Step | The timestep (delta) used for the simulation. | |
TotalAngularDamp | The rate at which the body stops rotating, if there are not any other forces moving it. | |
TotalGravity | The total gravity vector being currently applied to this body. | |
TotalLinearDamp | The rate at which the body stops moving, if there are not any other forces moving it. | |
Transform | The body's transformation matrix. |