PhysicsDirectBodyState Properties |
The PhysicsDirectBodyState type exposes the following members.
Name | Description | |
---|---|---|
![]() | AngularVelocity | The body's rotational velocity. |
![]() | CenterOfMass | |
![]() | DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) |
![]() | InverseInertia | The inverse of the inertia of the body. |
![]() | InverseMass | The inverse of the mass of the body. |
![]() | LinearVelocity | The body's linear velocity. |
![]() | NativeInstance | (Inherited from Object.) |
![]() | PrincipalInertiaAxes | |
![]() | Sleeping | If true, this body is currently sleeping (not active). |
![]() | Step | The timestep (delta) used for the simulation. |
![]() | TotalAngularDamp | The rate at which the body stops rotating, if there are not any other forces moving it. |
![]() | TotalGravity | The total gravity vector being currently applied to this body. |
![]() | TotalLinearDamp | The rate at which the body stops moving, if there are not any other forces moving it. |
![]() | Transform | The body's transformation matrix. |