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ScriptCreateDialogConfig Method

Prefills required fields to configure the ScriptCreateDialog for use.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public void Config(
	string inherits,
	string path,
	bool builtInEnabled = true,
	bool loadEnabled = true
)

Parameters

inherits
Type: SystemString

[Missing <param name="inherits"/> documentation for "M:Godot.ScriptCreateDialog.Config(System.String,System.String,System.Boolean,System.Boolean)"]

path
Type: SystemString

[Missing <param name="path"/> documentation for "M:Godot.ScriptCreateDialog.Config(System.String,System.String,System.Boolean,System.Boolean)"]

builtInEnabled (Optional)
Type: SystemBoolean

[Missing <param name="builtInEnabled"/> documentation for "M:Godot.ScriptCreateDialog.Config(System.String,System.String,System.Boolean,System.Boolean)"]

loadEnabled (Optional)
Type: SystemBoolean

[Missing <param name="loadEnabled"/> documentation for "M:Godot.ScriptCreateDialog.Config(System.String,System.String,System.Boolean,System.Boolean)"]

See Also