KinematicCollision2D Properties |
The KinematicCollision2D type exposes the following members.
Name | Description | |
---|---|---|
![]() | Collider | The colliding body. |
![]() | ColliderId | The colliding body's unique instance ID. See GetInstanceId. |
![]() | ColliderMetadata | The colliding body's metadata. See Object. |
![]() | ColliderShape | The colliding body's shape. |
![]() | ColliderShapeIndex | The colliding shape's index. See CollisionObject2D. |
![]() | ColliderVelocity | The colliding object's velocity. |
![]() | DynamicObject |
Gets a new DynamicGodotObject associated with this instance.
(Inherited from Object.) |
![]() | LocalShape | The moving object's colliding shape. |
![]() | NativeInstance | (Inherited from Object.) |
![]() | Normal | The colliding body's shape's normal at the point of collision. |
![]() | Position | The point of collision, in global coordinates. |
![]() | Remainder | The moving object's remaining movement vector. |
![]() | Travel | The distance the moving object traveled before collision. |