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SpringArmSpringLength Property

The maximum extent of the SpringArm. This is used as a length for both the ray and the shape cast used internally to calculate the desired position of the SpringArm's child nodes.

To know more about how to perform a shape cast or a ray cast, please consult the PhysicsDirectSpaceState documentation.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float SpringLength { get; set; }

Property Value

Type: Single
See Also