PerformanceGetMonitor Method |
Returns the value of one of the available monitors. You should provide one of the PerformanceMonitor constants as the argument, like this:
print(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the console
Namespace: Godot
public static float GetMonitor( PerformanceMonitor monitor )
[Missing <param name="monitor"/> documentation for "M:Godot.Performance.GetMonitor(Godot.Performance.Monitor)"]
[Missing <returns> documentation for "M:Godot.Performance.GetMonitor(Godot.Performance.Monitor)"]