Click or drag to resize

DynamicFontUseMipmaps Property

If true, mipmapping is used. This improves the font's appearance when downscaling it if font oversampling is disabled or ineffective.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool UseMipmaps { get; set; }

Property Value

Type: Boolean
See Also