TranslationAddMessage Method |
Adds a message if nonexistent, followed by its translation.
Namespace: Godot
public void AddMessage( string srcMessage, string xlatedMessage )
[Missing <param name="srcMessage"/> documentation for "M:Godot.Translation.AddMessage(System.String,System.String)"]
[Missing <param name="xlatedMessage"/> documentation for "M:Godot.Translation.AddMessage(System.String,System.String)"]