GraphNodeGetConnectionInputPosition Method |
Returns the position of the input connection idx.
Namespace: Godot
public Vector2 GetConnectionInputPosition( int idx )
[Missing <param name="idx"/> documentation for "M:Godot.GraphNode.GetConnectionInputPosition(System.Int32)"]
[Missing <returns> documentation for "M:Godot.GraphNode.GetConnectionInputPosition(System.Int32)"]