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EditorFileSystemDirectoryGetFileScriptClassName Method

Returns the name of the script class defined in the file at index idx. If the file doesn't define a script class using the class_name syntax, this will return an empty string.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public string GetFileScriptClassName(
	int idx
)

Parameters

idx
Type: SystemInt32

[Missing <param name="idx"/> documentation for "M:Godot.EditorFileSystemDirectory.GetFileScriptClassName(System.Int32)"]

Return Value

Type: String

[Missing <returns> documentation for "M:Godot.EditorFileSystemDirectory.GetFileScriptClassName(System.Int32)"]

See Also