Click or drag to resize

Polygon2D.Uv Property

Texture coordinates for each vertex of the polygon. There should be one uv per polygon vertex. If there are fewer, undefined vertices will use (0, 0).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Vector2[] Uv { get; set; }

Property Value

Type:Vector2[]
See Also