ScriptHasScriptSignal Method |
Returns true if the script, or a base class, defines a signal with the given name.
Namespace: Godot
public bool HasScriptSignal( string signalName )
[Missing <param name="signalName"/> documentation for "M:Godot.Script.HasScriptSignal(System.String)"]
[Missing <returns> documentation for "M:Godot.Script.HasScriptSignal(System.String)"]