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ScriptHasScriptSignal Method

Returns true if the script, or a base class, defines a signal with the given name.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool HasScriptSignal(
	string signalName
)

Parameters

signalName
Type: SystemString

[Missing <param name="signalName"/> documentation for "M:Godot.Script.HasScriptSignal(System.String)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.Script.HasScriptSignal(System.String)"]

See Also