GDScriptFunctionStateIsValid Method |
Check whether the function call may be resumed. This is not the case if the function state was already resumed.
If extended_check is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of Resume(Object), but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
Namespace: Godot
public bool IsValid( bool extendedCheck = false )
[Missing <param name="extendedCheck"/> documentation for "M:Godot.GDScriptFunctionState.IsValid(System.Boolean)"]
[Missing <returns> documentation for "M:Godot.GDScriptFunctionState.IsValid(System.Boolean)"]