AnimationNodeBlendSpace1DAddBlendPoint Method |
Adds a new point that represents a node on the virtual axis at a given position set by pos. You can insert it at a specific index using the at_index argument. If you use the default value for at_index, the point is inserted at the end of the blend points array.
Namespace: Godot
public void AddBlendPoint( AnimationRootNode node, float pos, int atIndex = -1 )
[Missing <param name="node"/> documentation for "M:Godot.AnimationNodeBlendSpace1D.AddBlendPoint(Godot.AnimationRootNode,System.Single,System.Int32)"]
[Missing <param name="pos"/> documentation for "M:Godot.AnimationNodeBlendSpace1D.AddBlendPoint(Godot.AnimationRootNode,System.Single,System.Int32)"]
[Missing <param name="atIndex"/> documentation for "M:Godot.AnimationNodeBlendSpace1D.AddBlendPoint(Godot.AnimationRootNode,System.Single,System.Int32)"]