PhysicsDirectSpaceStateGetRestInfo Method |
Checks the intersections of a shape, given through a PhysicsShapeQueryParameters object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
collider_id: The colliding object's ID.
linear_velocity: The colliding object's velocity Vector3. If the object is an Area, the result is (0, 0, 0).
normal: The object's surface normal at the intersection point.
point: The intersection point.
rid: The intersecting object's RID.
shape: The shape index of the colliding shape.
If the shape did not intersect anything, then an empty dictionary is returned instead.
Namespace: Godot
public Dictionary GetRestInfo( PhysicsShapeQueryParameters shape )
[Missing <param name="shape"/> documentation for "M:Godot.PhysicsDirectSpaceState.GetRestInfo(Godot.PhysicsShapeQueryParameters)"]
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