LightLightEnergy Property |
The light's strength multiplier (this is not a physical unit). For OmniLight and SpotLight, changing this value will only change the light color's intensity, not the light's radius.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public float LightEnergy { get; set; }
Property Value
Type:
SingleSee Also