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PrimitiveMeshFlipFaces Property

If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.

This gives the same result as using in ParamsCullMode.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool FlipFaces { get; set; }

Property Value

Type: Boolean
See Also