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ColorColor8 Method

Returns a color constructed from integer red, green, blue, and alpha channels. Each channel should have 8 bits of information ranging from 0 to 255.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static Color Color8(
	byte r8,
	byte g8,
	byte b8,
	byte a8 = 255
)

Parameters

r8
Type: SystemByte
The red component represented on the range of 0 to 255.
g8
Type: SystemByte
The green component represented on the range of 0 to 255.
b8
Type: SystemByte
The blue component represented on the range of 0 to 255.
a8 (Optional)
Type: SystemByte
The alpha (transparency) component represented on the range of 0 to 255.

Return Value

Type: Color
The constructed color.
See Also