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MaterialNextPass Property

Sets the Material to be used for the next pass. This renders the object again using a different material.

Note: only applies to SpatialMaterials and ShaderMaterials with type "Spatial".

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Material NextPass { get; set; }

Property Value

Type: Material
See Also