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MaterialRenderPriority Property

Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.

Note: this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority).

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public int RenderPriority { get; set; }

Property Value

Type: Int32
See Also